GET VERTEXDATA DIFFUSE
This command will return a DWORD representing the Diffuse component of a vertex of the locked vertexdata.
Return DWORD=GET VERTEXDATA DIFFUSE(Vertex Index)
Vertex Index
Integer
This value is an integer number such as 1.
This value is a positive number between 0 and 4294967295.
rem Create simple plain and read its 4 vertices (plus any indices)
if get maximum vertex shader version()>0
make object plain 1,100,100
lock vertexdata for limb 1,0
vmax=get vertexdata vertex count()
for v=0 to vmax-1
x#=get vertexdata position x(v)
y#=get vertexdata position y(v)
z#=get vertexdata position z(v)
nx#=get vertexdata normals x(v)
ny#=get vertexdata normals y(v)
nz#=get vertexdata normals z(v)
diffuse=get vertexdata diffuse(v)
u#=get vertexdata u(v)
v#=get vertexdata v(v)
next v
imax=get vertexdata index count()
for i=0 to imax-1
vertindex=get indexdata(i)
next i
unlock vertexdata
endif
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